8/11/2023 0 Comments Grim fandango ost flute![]() Michael Land and I had been working on projects together since we were at Harvard in the 80's. How did you get the job at LucasArts in the first place? I've been interested in science, too, so I've always done music stuff and technology stuff ever since switching from physics to music in college. I think I started in the world of music, since my mother tells me I was singing before I could talk. ![]() Hello! Could you briefly introduce yourself? How did you end up in the world of music? ![]() and of course to Peter McConnell for taking the time to share so many details with us!Ī German translation of the interview can be found at Adventure-Treff. Special thanks to the LucasArts PR team for their support. After his departure from LucasArts, he has also been hired as a freelancer to contribute to the score of Monkey Island 4, and is currently working for Doublefine Productions on Tim Schafer’s upcoming Psychonauts. He has been co-composer on Monkey Island 2, Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam and Max Hit the Road, and he has been lead composer on Full Throttle and Grim Fandango. Buy it with confidence.Peter McConnell worked for about 10 years as an in house musician at LucasArts. Now seven years after first playing this game I can honestly say I envy anyone who hasn't played it yet as nothing is quite like playing it first time around. Although the ending is a most staisfactory one and the game is long, at the end you simply don't want it to end. By the end you sieze to see it all as a game and simply as an experience. This game is about story, and a lovely one at that. The puzzles, while they are fun in their own right, are really not the reason to play this game. While top quality soundacting is no stranger to LucasArts, this game in particular allow for far more character as you share with the characters four years of their journey through the land of the dead. To top it all, the voice acting is top class. The soundtrack is without a doubt one of the greatest in any game and a true motivation to any listener to listen to more jazz (you might be surprised, but some reviewers actually claimed that Grim Fandango got them into jazz!). Not only the graphics, but the sound as well carry this artistic quality with theme songs bringing head to head Aztec and Inca pan flute music with 30s Swings Jazz and 40s Bebop in a melting pot that surprsingly fits completely with the story line and the background in one seemingly continous whole. ![]() The art and graphical setting is not only beautiful (even by today's standards), but truly original mixing the seemingly mismatched themes of Mexican folklore and Aztec Mythology with Film Noir type Art Deco setting in what I would not shy away from calling an artistic masterpiece (not only within the gaming world, but beyond). Second, Grim Fandango boasts the best artistic direction in any game ever. In a few words, Grim Fandango is without any question the best written/scripted game of all time. If there has been any doubt about the ability of LucasArts to produce the wittiest, most intelligent and hilarious games, Grim Fandango simply eliminated all of it. First, we have the culmination of every good thing that every was in LucasArts adventure gaming (the best school of adevnture gaming ever) in to one rounded, brilliant product. The only game I can honestly call the "greatest of all time" while keeping a straight face. By spinningwheel | Review Date: JanuI thought it is about time I volunteered something to the gamespot community and since all I have to offer is pretty much opinions on games, what a better way to start than by reviewing Grim Fandango. ![]()
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